TY - JOUR AU - Yana Elida Saint-Priest AU - Oscar Domínguez-Acevedo AU - Carlos Márquez-Hernández PY - 2019/06/28 Y2 - 2024/03/29 TI - Maze companion: artificial intelligence application that supports mazes solving JF - Revista Ingenierías Universidad de Medellín JA - rev.ing.univ.Medellin VL - 19 IS - 36 SE - Articles DO - 10.22395/rium.v19n36a5 UR - https://revistas.udem.edu.co/index.php/ingenierias/article/view/2572 AB - The concentration capabilities of a child depend on his or her age and the normal process is that along with their growth their attention span grows as well; nonetheless, it is important to work on this capability from ayoung age. The classic board games such as chess, mazes, triqui, puzzles, etc. require a certain amount of mental processes in order to be played and are ideal for keeping the attention of the child for several minutes. This project is an innovative proposal through image processing and width search algorithms; it solves physical mazes created by the players. The obtained effectiveness was 72 %, remarking that the quality of the sensor and the angle in which the photograph is captured is of enormous influence. ER -