Perceived usability of a serious game for the learning of histological images in medical students
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Abstract
This study explores the perceived usability of Histolok, a serious game developed to support the learning of histological images for medical students. Histolok combines playful elements and self-assessment to reinforce visual memory, which is essential for identifying tissues and organs. This tool enables students to practice and evaluate their knowledge through interactive exams, fostering competitive and motivating learning. By using the System Usability Scale (SUS) to evaluate a group of students, the perceived usability of the software as an educational tool was analyzed. The results indicated high acceptance of the software, highlighting its ease of use and its potential to enhance autonomous medical learning and knowledge retention.
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References
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