COFFEE FUN, gamified tool based on agile development methodology SUM for videogames


In recent years serious games have been applied in different contexts of application, highlighting the contribution in the educational context. This original type article presents the design, construction and evaluation of the Coffe Fun video game. Coffe Fun is a video serious game aimed at children aged 8 to 12 years old, the game has a theme of growing coffee bean in a simulation environment in which each player helps the growth of this plant by a few tools provided at each level of the game; in this scenarios related to coffee growing environments are presented for each of its stages in a series of levels that the player must overcome to complete the game through a process of learning and entertainment.

  • References

    [1] AM Moreno B., J. Arcila P., V. F. Farfán, LF Salazar Hincapie G. and E. G., "Fundamentals of Production System," System coffee production in Colombia, Chinchiná, Blanecolor Ltda. , 2007, pp. 16, 18, 19.
    [2] N. Acereza, A. Coppes, G. Mesa, A. Viera, EFT Laurenzo and D. Vallespir, "a methodology for game development," 2009. [Online]. [Accessed: May 10, 2018].
    [3] CF G. Espinal, HJ Covaleda and X. Martinez Acevedo Gaitan, "the coffee chain in Colombia,» March 2005. [Online]. [Accessed: May 10, 2018].
    [4] C. Lopez Reventós "The game as an educational tool, possibilities and problems about serious games.," Opening, Journal of Educational Innovation, vol. 18, No. 1, 2016.
    [5] "The educational use of video games," 10 March 2015. [Online].
    [6] Mainer B. White, "The game as educational material: the Odyssey," 2006.
    [7] B. Walls Ruiz, Y. Aragon Carretero and A. Bustos Jimenéz, "The leisure time of young people in the use of computer games and networks."
    [8] J. Arcila Pulgarín, F. Farfán V., A. Moreno B., G. and E. Salazar LF Hicapié G., "Growth and Development of the coffee plant," coffee production systems Colombia, Chinchiná, Blanecolor Ltda. , 2007, pp. 22-58.
    [9] JE Tabares-Carrillo, Villalba-Gault DA, AE Bustillo-Pardey and LF Vallejo-Espinosa, "Aficiencia of insecticides for control of CBB using different spray equipment," 2008. [Online]. [Accessed: May 10, 2018].
    [10] "How sow," [Online]. Available: [Last accessed: March 24, 2018].
    [11] TO. Jaramillo-Robledo, "Climate and coffee Andean Colombia," La Agroclimatology of Cafeto, Chinchiná Caldas, Blanecolor Ltda., 2005, pp. 149-157.
    [12] "Coffee World," [Online]. Available: [Accessed: May 10, 2018].
    [13] FN d. C. d. Colombia, 2010. [Online]. Available: [Last accessed: March 6, 2018].
    [14] "Café de Colombia," National Federation of Coffee Growers of Colombia 2010, 2010. [Online]. Available: [Accessed: May 10, 2018].
    [15] J. Pastor, Encyclopedia Summit, Mexico DF: Editorial Cumbre SA, 1964.
    [16] MA Llorca, GA Well, FC Villar and MA Diez, "frequency of use ed Movies & rendiminetos academician," [Online]. Available: [Accessed: May 10, 2018].
    [17] BG Salvat, 2009. [Online]. Available: [Accessed: May 22, 2018].
    [18] B. Gros Salvat, "Certainties and questions about the use of video games for learning," 2009. [Online]. Available: [Accessed: May 10, 2018].
    [19] D. Pinelle, N. Wong and T. Stach, "Heuristic Evaluation for Games: Usability Principles for Video Game Design", pp. 1453-1462, 2008. Available:
  • Author Biography

    Gabriel Elías Chanchí, Institución Universitaria Colegio Mayor del Cauca
    Docente Asistente de la Facultad de Ingeniería adscrito a la Institución Universitaria Colegio Mayor del Cauca
How to Cite
Chanchí, G. E. (2020). COFFEE FUN, gamified tool based on agile development methodology SUM for videogames. Revista Ingenierías Universidad De Medellín, 20(38). Retrieved from


Download data is not yet available.