Coffee Fun: Gamified Tool Based on the SUM Agile Development Methodology For Video Games*
Abstract
In recent years, serious games have been applied in different contexts of application, highlighting their contribution in the educational context. This original type article presents the design, construction and evaluation of the Coffee Fun video game. Coffee Fun is a video serious game aimed at children aged 8 to 12 years old; the game has as a theme the growing of coffee beans in a simulation environment in which each player helps the growth of this plant by a few tools provided at each level of the game; in the game, different scenarios related to coffee growing environments are presented for each of its stages in a series of levels that the player must overcome to complete the game through a process of learning and entertainment.
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Author Biographies
Manuel Esteban Jaramillo Reinel, Colegio Mayor del CaucaInformatic Engineer. Member of the Innovation and Development in Informatics research group. Colegio Mayor
del Cauca Universitary Institution. Bicentenario building – Engineerings Faculty – Colegio Mayor del Cauca.
Popayán-CaucaAndrés Felipe Mera Tróchez, Colegio Mayor del CaucaInformatic Engineer. Member of the Innovation and Development in Informatics research group. Colegio Mayor
del Cauca Universitary Institution. Bicentenario building – Engineerings Faculty – Colegio Mayor del Cauca.
Popayán-Cauca.Katerine Márceles Villalba, Colegio Mayor del CaucaMaster in Computer Security and Master in Maintenance Management. Member of the Innovation and
Development in Informatics research group. Colegio Mayor del Cauca Universitary Institution. Bicentenario
building – Engineerings Faculty – Colegio Mayor del Cauca. Popayán-CaucaGabriel Elías Chanchí, Universidad de CartagenaPh.D. in Telematic Engineering. E-Soluciones [E-Solutions] research group. University of Cartagena. Piedra
Bolívar Campus - Engineering Faculty. Systems Engineering Program. Cartagena de Indias - Colombia.
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