Construction of a Serious Game as Support for the Learning of Kinematics
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Abstract
The experience obtained in the construction of a serious game prototype is presented in this paper, aimed at supporting the development of physics courses in secondary education, and including game-oriented processes in the learning process. Similarly, the proposed serious game is intended to serve as a reference for the construction of serious games in different application contexts. This development is mainly driven by the difficulties evidenced in high school students regarding appropriation of knowledge of kinematics. The proposed serious game was built based on a model in which pedagogical and playful aspects of this type of interactive tools are considered, among which the definition of learning objectives, the design of the playful component of the game, and interface design are taken into account. A usability inspection was carried out for evaluation purposes, based on the ten Nielsen heuristic principles of usability, which yielded various recommendations: it would be necessary to improve a future version of the game in some aspects related to the principles of consistency and standards, help and documentation, and visibility of the system.
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References
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